You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A monster slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.
Source: Xanathar's Guide to Everything
Slay definition is - to kill violently, wantonly, or in great numbers; broadly: to strike down: kill. How to use slay in a sentence. Synonym Discussion of slay. Dec 25, 2020 Monster Slayers 10. 4 Strings of Sweet Home 14. Monster Slayers v1.5.0-SiMPLEX. Developed by Nerdook (Reverse Crawl, Vertical Drop Heroes), Monster Slayers is a complete reimagining of the free web-based hit of the same name, which has been played over 4 million times on gaming portal, Kongregate. Buffy's own group of friends is a bit like a monster mash, too. There are Slayers (Buffy and Faith), Vampires (Angel and Spike), Witches (Willow, Tara and Giles), a Werewolf (Oz), an ex-Demon (Anya), a Demon (Clem), with a couple of normal humans thrown in the mix. 'Liam de Lioncourt (4XX), a hipster vampire whose stand-offish demeanor hid that he was truly a lovable dork.' - Liam's introduction Liam de Lioncourt is one of six main love interests in Monster Prom. He was originally voiced by Cryaotic (@CryWasTaken) before being replaced by Octopimp (@Octopimp). 1 Appearance 2 Biography 3 Personality 4 Stat Requirements 4.1 Single-Player 4.2 Multiplayer 5. Cleverbridge parallels desktop.
Monster Slayer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Monster Slayer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
|Monster Slayer Spells|
|3rd||Protection from Evil and Good|
|5th||Zone of Truth|
At 3rd level, you gain the ability to peer at a creature and magically discern how best to hurt it. As an action, choose one creature you can see within 60 feet of you. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are. If the creature is hidden from divination magic, you sense that it has no damage immunities, resistances, or vulnerabilities.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
Starting at 3rd level, you can focus your ire on one foe, increasing the harm you inflict on it. As a bonus action, you designate one creature you can see within 60 feet of you as the target of this feature. The first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage from the weapon.
This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.
At 7th level, you gain extra resilience against your prey’s assaults on your mind and body. Whenever the target of your Slayer’s Prey forces you to make a saving throw and whenever you make an ability check to escape that target's grapple, add 1d6 to your roll.
At 11th level, you gain the ability to thwart someone else's magic. When you see a creature casting a spell or teleporting within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your spell save DC, or its spell or teleport fails and is wasted.
Monster Slayers Kids
Once you use this feature, you can't use it again until you finish a short or long rest.
At 15th level, you gain the ability to counterattack when your prey tries to sabotage you. If the target of your Slayer’s Prey forces you to make a saving throw, you can use your reaction to make one weapon attack against the quarry. You make this attack immediately before making the saving throw. If the attack hits, your save automatically succeeds, in addition to the attack’s normal effects.
Vampire-hunter or vampire-slayer is an occupation in history and fiction which specializes in finding and destroying vampires, and sometimes other supernatural creatures. A vampire-hunter is usually described as having extensive knowledge of vampires and other monstrous or undead creatures, including their powers and weaknesses, and uses this knowledge to effectively combat them.
Vampire-hunters range in characterization in fiction from sages with more than average knowledge about the occult, to athletes with the skill and ability to confront vampires with traditional or holy weapons often including wooden stakes and holy water, to supernatural beings themselves who fight vampires with mystical powers. Many characterizations draw from the history and folklore of the Balkans.
A well known and influential archetypal vampire-hunter is Professor Abraham Van Helsing, a character in Bram Stoker's 1897 horror novel, Dracula, a foundational work in the genre.
Professional or semi-professional vampire-hunters played some part in the vampire beliefs of the Balkans (especially in Bulgarian, Serbian, and Romani folk beliefs). In Bulgarian, the terms used to designate them included glog (lit. 'hawthorn', the species of wood used for the stake), vampirdzhiya, vampirar, dzhadazhiya, svetocher.
They were usually either born on Saturday (then called Sabbatarians, Bulgarian sâbotnichav, Greek sabbatianoí) or the offspring of a vampire and a woman (typically his widow), called a dhampir in Romani or a vampirović in Serbian. It was also believed that someone born on a Saturday could see a vampire when it was otherwise invisible (and sometimes other supernatural entities as well); similarly for the dhampir. In the case of the Sabbatarians, it was believed in some places that they needed to be fed meat from a sheep killed by a wolf (Bulgarian vâlkoedene); this would enable them not to fear the things that only they were able to see. In Croatian and Slovenian legends, the villages had their own vampire-hunters that were called kresniks, whose spirits were able to turn into animals at night to fight off the vampire or kudlak.
Some carried a kit that used mallet, stake, crucifix. If part of a church it included holy water, holy oil, etc. However the most important things it carried were items such as rope, crowbars, or even pistols.
The vampire-hunter has found new popularity in modern fiction and popular culture.
The most widely known example of a vampire-hunter is Abraham Van Helsing of the novel Dracula and in other works of fiction adapting or modifying that work. Other more recent figures include Buffy 'the Vampire Slayer' Summers from the television show and film of the same name. Buffy's spin-off series Angel is also focused on a vampire hunter, the titular star, Angel, a vampire himself, is often portrayed battling vampires. Vampire-hunters have also appeared in video games, such as Castlevania (occupation of the famed Belmont lineage), and The Elder Scrolls (with factions such as the Dawnguard).
As well as being knowledgeable about vampire lore, vampire-hunters in fiction are often armed with an eclectic mix of items and weapons which are designed to take maximum advantage of the monster's traditional weaknesses. These have included firearms with silverammunition, appropriate religious symbols, crossbows that fire all wood bolts and even waterguns filled with blessed holy water in the movies The Lost Boys and From Dusk Till Dawn.
The organizational strength of depicted vampire-hunters can vary wildly. Most hunter characters are in small groups working alone and in secret. By contrast, the Hellsing Organization in the animetelevision series, Hellsing is a British government paramilitary strike force with access to troops, heavy combat vehicles and weapons and even allied vampires.
While predominantly depicted as human, examples of other types of vampire-hunters also exist. Dhampiric figures, having a mix of human and vampire blood, are a popular form. Alucard from the Castlevania series, and the eponymous hero of the Blade series of comic books, movies, television series, and anime, are both examples of dhampir vampire-hunters. Even rarer are vampire-hunters that are vampires themselves. Two examples of this type can be found in Morbius from Ultimate Spider-Man, and Zero Kiryuu in the manga and anime series Vampire Knight.
The image of the vampire-hunter is often a mysterious and dramatic avenging hero, an eccentricextremist, a mad scientist, or sometimes a mix of these. A hunter may be a heroic figure, a villain (from the perspective of the vampire), a lonesome avenger, or sometimes, although not usually, a bounty-hunter-style character, hunting vampires for profit. Vampire-hunters have also popularly been depicted as hunting various creatures such as werewolves, demons, and other forms of undead as well. Others have been depicted as mages and cyborgs. Vampire-hunters are often associated with and/or members of the clergy, holy orders, or other religious organizations which may be dedicated to fighting vampires, other demons, and other supernatural forces. Vampire hunting as a family tradition or birthright is a popular use of the archetype in fiction, such as the Belmont family from the Castlevania series. Some hunters devote their entire lives to the eradication of vampires, for others it is just a strange hobby. They can also sometimes be members of law enforcement or government agencies.
Of course with the job for human hunter, comes the risk of getting bitten and turned into vampires themselves. More often than not fellow hunters, usually do mercy killing to prevent them from becoming monsters, though in some fiction it may be possible for a hunter to purify and/or cure themselves (and/or others) of vampirism, especially if the person in question was recently turned into a vampire. Another common trope is hunters being forced to slay their loved ones and/or allies who have been turned into vampires. Alternatively, after becoming a vampire, sometimes hunters will continue to fight and hunt vampires using their newly acquired vampire powers/abilities (sometimes being hunted by their former allies and other human vampire-hunters). In addition to human hunters, dhampirs, and vampires that hunt other vampires, it is not uncommon for vampire-hunters to be other supernatural creatures such as werewolves or witches. Additionally, some human hunters may possess divine/holy powers, superhuman, and/or other supernatural abilities that they can use both to fight and protect themselves from vampires and other supernatural entities they hunt. Some hunters may even resort to using dark powers/weapons (usually dark magic and/or demonic in nature). Some human hunters may even be tempted to become vampires themselves in order to obtain their powers and immortality, either to continue hunting them, due to fear of their own mortality, and/or simply a lust for power.
- ^ abcAbbott, George F. (1903). 'Macedonian Folklore'. Nature. 69 (1780): 221–222. Bibcode:1903Natur.69Q.125. doi:10.1038/069125a0. S2CID3987217.. Cited in Summers, Montague (2008) . The Vampire: His Kith and Kin. Forgotten Books. p. 36. ISBN9781605065663.
- ^ abcДимитрова, Иваничка. 1983. Българска народна митология. Online article (Bulgarian)Archived 2016-03-08 at the Wayback Machine
- ^McClelland, Bruce A. (2006). Slayers and Their Vampires: A Cultural History of Killing the Dead. University of Michigan. pp. 62–79. ISBN978-0-472-06923-1.
- ^Маринов, Димитър. 1994 (first edition 1914) Народна вяра и религиозни обичаи. Online excerpt (Bulgarian)
- ^Петровић, Сретен. 2000. Основи демонологије. In: Систем српске митологије. Просвета, Ниш 2000. Online (Serbian)Archived 2009-03-31 at the Wayback Machine
- ^Gee, James Paul (2007). 'Pleasure, learning, video games, and life: The projective stance'. A New Literacies Sampler. 29. CiteSeerX10.1.1.128.3508. ISSN1523-9543.
- McClelland, Bruce (2006). Slayers and their Vampires: A Cultural History of Killing the Dead. Ann Arbor, MI: University of Michigan Press. ISBN0472069233.
- Perkowski, Jan (2006). Vampire Lore. Slavica.